Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Sep 06, 2005, 08:36 AM // 08:36   #1
Academy Page
 
Join Date: Jul 2005
Location: LA.. not Lions Arch
Profession: R/Me
Advertisement

Disable Ads
Default How about a run/evade skill for the Necros, Mesmers, and Monks

The ability to kite/run away IMO is an essential skill to have. If I had a nickel for everytime time my Ne/Me couldn't run away from trouble I'd be a rich man. Every class has some form of skill to retreat except for the Ne, Mes, and Monk combos.

The mesmer has illusion of haste.. but at the end of it.. you're crippled! WTH!

My Suggestions:

Necro - Invigorated Blood 10-1-25 - Enchantment - blood
"Sacrifice 20% of maximum health, you move 25% faster for 5-10 seconds. IB ends if you use a skill."


Mesmer - Illusion of Haste 10-1-25 - Enchantment - illusion
The skill works as is but I'd rather the skill degen energy instead of create a condition; as a retreating mesmer is most likely trying to rebuild mana.
I'd change it to:
"For 5-10 seconds you move 33% faster than normal but you suffer energy degeneration of 1-3" and/or it ends if you use a skill.


Monk - Divine Wind 10-1-25 - Enchantment - protection prayers
"For 5-10 seconds you move 25% faster but take double damage" Since a monk has an arsenal of heals... a dmg counter might make it work.


I don't know if any of these would work. It would just be nice if the above-mentioned had the ability to actually retreat once in awhile.
Okae is offline   Reply With Quote
Old Sep 06, 2005, 08:58 AM // 08:58   #2
Jungle Guide
 
Tuoba Hturt Eht's Avatar
 
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
Default

For
Me/Mo
Mo/Me
Me/N
N/Me

You can just combo Illusion of Haste with Mend Ailment(Monk) or Plague Sending(Necro)
Tuoba Hturt Eht is offline   Reply With Quote
Old Sep 06, 2005, 09:11 AM // 09:11   #3
Academy Page
 
Join Date: Jul 2005
Location: LA.. not Lions Arch
Profession: R/Me
Default

^ True. But i mean a run/evade skill that doesn't need to be combo'd with something else just to make it work.
Okae is offline   Reply With Quote
Old Sep 06, 2005, 09:28 AM // 09:28   #4
Krytan Explorer
 
Arcanis Imperium's Avatar
 
Join Date: May 2005
Guild: nova
Profession: Me/E
Default

Well, really, Elementalists cant always use Windborn Speed, because not everyone uses Air Magic.

Rangers and Warriors are more based in their physical prowess, unlike casters who rely on magic. So it would be easier for them to justify those two classes having running skills.

Illusion of Haste is a mediocre spell, I'll give you that, but note that it also heals Crippling for a moment. So the spell is obviously more for PVE. A crippled mesmer runs behind the pack and gets protection from other people in the party, then uses magic from a distance, where crippling no longer matters.
Arcanis Imperium is offline   Reply With Quote
Old Sep 06, 2005, 10:02 AM // 10:02   #5
Ascalonian Squire
 
Lemmy's Avatar
 
Join Date: Aug 2005
Default

Quote:
Originally Posted by Okae
Mesmer - Illusion of Haste 10-1-25 - Enchantment - illusion
The skill works as is but I'd rather the skill degen energy instead of create a condition; as a retreating mesmer is most likely trying to rebuild mana.
I'd change it to:
"For 5-10 seconds you move 33% faster than normal but you suffer energy degeneration of 1-3" and/or it ends if you use a skill.
Sorry, but skill is much better as it is, if you want to run more, just recast it. If you don't want anymore you can use as suggested earlier or ie: contemplation of purity
Lemmy is offline   Reply With Quote
Old Sep 06, 2005, 10:20 AM // 10:20   #6
Forge Runner
 
Join Date: Jul 2005
Default

you can spam illusion of haste until you are out of trouble
lishi is offline   Reply With Quote
Old Sep 07, 2005, 01:37 AM // 01:37   #7
Krytan Explorer
 
The milk shake's Avatar
 
Join Date: Jul 2005
Location: Pre-Searing Ascalon
Profession: R/
Default

Quote:
Originally Posted by Okae
Monk - Divine Wind 10-1-25 - Enchantment - protection prayers
"For 5-10 seconds you move 25% faster but take double damage" Since a monk has an arsenal of heals... a dmg counter might make it work
.
maybe that should be a divine favor spell.... *DIVINE* wind
The milk shake is offline   Reply With Quote
Old Sep 07, 2005, 01:43 AM // 01:43   #8
Ministry of Technology
 
Sarus's Avatar
 
Join Date: Feb 2005
Location: Washington D.C.
Guild: Idiot Savants
Profession: Mo/
Default

This is why you're allowed to have a secondary class. If you want a speed buff that badly then take a class that has one as your secondary.

Adding speed buffs to the monk line would be a bad idea from a PvP standpoint. The whole reason warriors have sprint is so they can catch up to running monks. If you give monks the speed buffs as well then warriors are never going to be able to hit anything. =/
__________________
M.D.K. GuildWars Guild
Sarus is offline   Reply With Quote
Old Sep 07, 2005, 08:06 PM // 20:06   #9
Jungle Guide
 
Join Date: May 2005
Default

uh no. There are already WAY too many options to shut down a warrior and if you are having trouble finding one of them, (blind, slow down, weakness, hexes), then god bless. If anything they should beef up the warrior class to even things up a bit. Since the strength attribute is so weak, they should have it that every one level in strength makes your default running speed 1% faster.
audioaxes is offline   Reply With Quote
Old Sep 07, 2005, 08:11 PM // 20:11   #10
rii
Desert Nomad
 
Join Date: Mar 2005
Location: UK
Default

no not really, while the options for warrior shutdown are great, it is easily arguable that the options for removing this shutdown are greater. e.g. conditions < martyr.
you couldnt ingrain speed movement, for a start what would be the point in speed buffs for warriors i.e. sprint rush charge etc. The strength attribtue isnt weak. the ap is reasonable, and the skills linked to it are great.
rii is offline   Reply With Quote
Old Sep 07, 2005, 09:34 PM // 21:34   #11
Desert Nomad
 
Mandy Memory's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
Default

you could combo illusion of haste with itself, since it removes haste and lasts longer than its recharge...

so the onlyway you dont get a running skill is if you are n/mo or mo/n (sorry FI boon healers out there)
Mandy Memory is offline   Reply With Quote
Old Sep 07, 2005, 10:42 PM // 22:42   #12
Did I hear 7 heroes?
 
Racthoh's Avatar
 
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
Default

Way I see it... monk has pacifism/amity to stop whatever is attacking him and you don't even need to bother. Or to some extent spellbreaker, mark of protection have a similar effect allowing you to avoid the danger. Running away grants warriors instant critical hits, why would you want to run when you can just reduce the damage altogether?

Necromancers can teleport... somewhat. Consume corpse, nectrotal(sp?) traverse do rely on a corpse but they're the only ones who have that ability.
Racthoh is offline   Reply With Quote
Old Sep 07, 2005, 11:21 PM // 23:21   #13
Krytan Explorer
 
Arcanis Imperium's Avatar
 
Join Date: May 2005
Guild: nova
Profession: Me/E
Default

Quote:
Originally Posted by rii
no not really, while the options for warrior shutdown are great, it is easily arguable that the options for removing this shutdown are greater. e.g. conditions < martyr.
you couldnt ingrain speed movement, for a start what would be the point in speed buffs for warriors i.e. sprint rush charge etc. The strength attribtue isnt weak. the ap is reasonable, and the skills linked to it are great.
Besides that, Rangers would be more likely to recieve a speed boost, as by class they are required to be fast in their actions.
Arcanis Imperium is offline   Reply With Quote
Old Sep 09, 2005, 11:38 AM // 11:38   #14
Frost Gate Guardian
 
Join Date: Jul 2005
Default

I have found Distortion infinitely valuable with my mesmer. I have gone from "stay back or die" to "attack now, i'll be right" coupled with ether feast and perhaps inspired hex, you've got as good survival chance as a mesmer can have. you do suffer from knockdowns and power strikes, so perhaps if you know what you're up against you can bring Physical Resistance instead, and watch out for Ele damage. Decent level of Inspiration can keep any mesmer alive and fighting
aeronox is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Are Necros and Mesmers the scourge of Tyria? xenoranger The Riverside Inn 95 Apr 03, 2006 09:55 PM // 21:55
Monks And Necros are special! Network The Riverside Inn 12 Aug 29, 2005 11:30 PM // 23:30
2 mesmers = cya monks. knives The Campfire 10 Aug 29, 2005 10:44 PM // 22:44
Addict3d Sell 8 Aug 11, 2005 11:08 AM // 11:08
Isaacp The Campfire 20 Jun 10, 2005 04:16 AM // 04:16


All times are GMT. The time now is 02:27 AM // 02:27.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("